How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40

Wednesday 7th September 2022

Listen on

Show Notes

You must provide cookie consent to watch this video.

In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions, about how he Created 3DEqualizer For The VFX Industry.

Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened.

An episode not to be missed!

As always, if you liked this episode, please like, comment, subscribe and share!


00:00:00 Ident
00:00:05 Introducing Rolf
00:00:35 A bit about Rolf, his background and role at Science-D-Vision
00:02:15 Working on the Commodore & Amiga in the 80's
00:04:32 How we started building 3DEqualizer
00:07:06 Coming up with a name for 3DEqualizer
00:08:07 The team
00:11:35 Developing animation & (ray tracing) rendering software in the 80's
00:16:09 Getting the first studio to buy 3DEqualizer
00:22:42 Tools over interface?
00:27:07 Playing a major role in the VFX industry
00:32:17 The future of matchmove & motion tracking within 3DE alongside AI
00:36:40 Industries outside of VFX using 3DE
00:38:50 Is it easier to impliment tools into 3DE
00:42:52 How 3DE became the industry standard for the VFX industry
00:46:21 Best Wins till date
00:49:13 What keeps you going and innovative
00:53:01 What should the industry expect in the future
00:53:18 Appreciation & Conclusion

#3dequalizer #matchmove #rolfschneider

Continue Listening

How I manage being a VFX artist and a mother of two - Rebecca Holdstock  | TVAP EP41

How I manage being a VFX artist and a mother of two - Rebecca Holdstock | TVAP EP41

Wednesday 21st September 2022